The Killboard

This is the EVE Development Network Killboard running version (YC-119-10 1.0), created for EVE Online corporations and alliances. Based on the EVE-Killboard created by rig0r, it is now developed and maintained by the EVE-Dev group.

All EVE graphics and data used are property of CCP.

eve-dev logo

Current developers:
Mini Mooo, Salvoxia, Fuegor
Previous developers:
Beansman, Captain Thunk, FriedRoadKill, Hon Kovell, Idun, Ralle030583, exi, mastergamer
Coni, EDG, JaredC01, Karbowiak, Mitchman, bunjiboys, liquidism

This killboard currently contains: 50110 killmails, 43702 pilots, 12689 corporations and 1585 alliances.

Theme: Prime

Prime by Vecati

Prime (Minmatar Version) by Vecati
Download By Vecati here.

Do not remove or edit either the footer or copyright.
Mods used:
Run scheduled jobs on servers with no cron access.
Core distribution mod.
API KillMails
Utilizes the new KillMails API Call to prevent the "one key per account" caching problems
Version 1.1 by Salvoxia
Purpose unknown
EvE-Kill Stats
Show stats from
Purpose unknown
RankMod 1.01 by Chro'Tal
Assigns ranks, medals and ribbons based on pilot performance.
Download and forum, see EVEDK Forum
Real Money Mod
Show how much money you really lost ;)
Ship Display Tool
Displays Ship stats on the kill detials page
by Spark's
Signature Generator
Generates signature images showing most kill information by a pilot.
Core distribution mod.
Kills & Real kills
'Kills' - The count of all kills by an entity.
'Real kills' - This is the count of recorded kills minus any pod, shuttle and noobship kills.
The 'Real kills' value is used throughout all award and statistic pages.

Kill points
Administrator option.

If enabled, every kill is assigned a point value. Based on the shiptype destroyed, and the number and types of ships involved in the kill, the number of points indicates the difficulty of the kill. As a result, a gank will get a lot less points awarded than a kill in a small engagement.

Efficiency is calculated as the ratio of damage done in ISK of ship and modules versus the damage received in ISK. This comes down to damagedone / (damagedone + damagereceived ) * 100.

Based on Prime theme by Vecati modified by nyllzen